Sunday, September 10, 2006
Mystra has realigned the weave again.
Mystra alters the verbal component for Knock every few years just to keep the egomaniacal wizardly types on their toes. Wizards and Sorcerers throughout the realms are scrambling to discover the new verbal component.
Game On Today 9/10
Sorry for the late post but as stated in the previous post, we are playing today! Rejoice!
Friday, September 01, 2006
No Game Sunday 9/3
Jon and I are getting our Geek On at DragonCon. We will play next Sunday at our regular time.
Live long and prosper...
Nanu Nanu...
Live long and prosper...
Nanu Nanu...
Friday, August 25, 2006
Saturday, August 19, 2006
Game On 8/20
We are playing the Waterdeep party this Sunday at 5:30pm. If your not going to make it please let me know.
Saturday, August 12, 2006
Game On 8/13
We are playing this Sunday 8/13 at 5:30pm. If your not gonna make it please reply to this thread.
Tuesday, August 08, 2006
3.5 Conversion
I am now officially converted to v3.5 Over the next few weeks you should consider picking up a 3.5 players handbook as we are switching to 3.5 in the near future. I got all three 3.5 books for around 20$ each shipped from www.half.com Make sure you don't order from someone in Florida or you will have to pay sales tax. You can find them cheaper if you are ok with used books and you can sometimes get them dirt cheap on eBay if you get lucky on an auction.
Friday, August 04, 2006
Friday, July 28, 2006
Monday, July 24, 2006
Monday Game Night
How would everyone feel about moving the game from Sunday to Monday. I know that that would free up Dewey and Jon to play every time. Monday might work out better for Billy as well. Anyone have a problem with Monday nights? Post your replies here and we will discuss it this Sunday.
Wednesday, July 19, 2006
Friday, July 14, 2006
Game On Sunday 7/16
We are playing the Waterdeep party this Sunday. See ya there...5:30pm game time.
Sunday, July 09, 2006
Untitled
Ye never know what ye will find when accompanying an adventuring band. It has its most boring points; endless walking through deserts, forests, and swamps, with Thieves lurking at every bend in the road. Thank the gods that the "Oh Shit" points are few and far between. You encounter monsters with low numeric saving throws; wizards that no matter what ye throw at him, he saves. Then finally at the end of the adventure when you've fought demons, monsters, and undead that refuse to be turned, you return to your local friendly brawling thief ridden bar with the big two hundred gold pieces you managed to get away with and the two hundred and twenty-three experience points it took four hours to achieve. Ye wonder if it's worth it... Uh?
___by Tamar (circa 1984)
Friday, July 07, 2006
Friday, June 30, 2006
The Necromancer
I. Into The Darkness
"As grey traces of dawn tinge the eastern sky, the three travelers, men of Willowdale, emerge from the forest shadow. Fording the River Dawn, they turn south, journeying into the dark and forbidding lands of the Necromancer.Even now the intensity of his dread power can be felt, weakening the body and saddening the heart.Ultimately they will become empty, mindless spectres; stripped of will and soul, only their thirst for freedom gives them hunger for vengeance..."
Silence shrouds the forest
As the birds announce the dawn
Three trav'llers ford the river
And southward journey on
The road is lined with peril
The air is charged with fear
The shadow of his nearness
Weighs like iron tears
II. Under the Shadow
"Shreds of black cloud loom in overcast skies. The Necromancer keeps watch with his magic prism eyes. He views all his lands and is already aware of the three helpless invaders trapped in his lair..."
Brooding in the tower
Watching o'er his land
Holding ev'ry creature
Helplessly they stand
Gaze into his prisms
Knowing they are near
Lead them to the dungeons
Spectres numb with fear
They bow defeated
III. Return of the Prince
"Enter the Champion.Prince By-Tor appears to battle for freedom from chains of long years.The spell has been broken; the Dark Lands are bright. The Wraith of the Necromancer soars away in the night."
Stealthily attacking
By-Tor slays his foe
The men are free to run now
From labyrinths below
The Wraith of Necromancer
Shadows through the sky
Another land to darken
With evil prism eye.
_n.pert
"As grey traces of dawn tinge the eastern sky, the three travelers, men of Willowdale, emerge from the forest shadow. Fording the River Dawn, they turn south, journeying into the dark and forbidding lands of the Necromancer.Even now the intensity of his dread power can be felt, weakening the body and saddening the heart.Ultimately they will become empty, mindless spectres; stripped of will and soul, only their thirst for freedom gives them hunger for vengeance..."
Silence shrouds the forest
As the birds announce the dawn
Three trav'llers ford the river
And southward journey on
The road is lined with peril
The air is charged with fear
The shadow of his nearness
Weighs like iron tears
II. Under the Shadow
"Shreds of black cloud loom in overcast skies. The Necromancer keeps watch with his magic prism eyes. He views all his lands and is already aware of the three helpless invaders trapped in his lair..."
Brooding in the tower
Watching o'er his land
Holding ev'ry creature
Helplessly they stand
Gaze into his prisms
Knowing they are near
Lead them to the dungeons
Spectres numb with fear
They bow defeated
III. Return of the Prince
"Enter the Champion.Prince By-Tor appears to battle for freedom from chains of long years.The spell has been broken; the Dark Lands are bright. The Wraith of the Necromancer soars away in the night."
Stealthily attacking
By-Tor slays his foe
The men are free to run now
From labyrinths below
The Wraith of Necromancer
Shadows through the sky
Another land to darken
With evil prism eye.
_n.pert
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