Sunday, September 18, 2005

Rare Items of the Magic Mushroom

Weapon of the Gargoyle
     The weapon is called thus because when not in use it takes the form of a gargoyle six inches in height. The gargoyle will perch upon the shoulder of its chosen warrior. The gargoyle will sometimes fly about and perform tasks whose designs are known only to the gargoyle. It will never perform any tasks for the wielder other than those written below. The gargoyle is carved from alabaster and is a work of the utmost craftsmanship. Once the gargoyle chooses its weilder it will form a permanent bond and through telepathy determine its weapon type.

Special powers
     Telepathy, Know Alignment, When placed in alert mode the sword will glow blue when enemies come within one hundred feet of the wielder.

LEVEL OF POWER
     The level of the weilder determins the positive charge of the weapon. As the weilder increases in power, so does the weapon.

Level of Weilder 1-4 = +1, 5-7= +2, 8-10= +3, 11-13= +4, 14-16= +5, 17+ = +6.

LEVEL +1: No Additional powers.
LEVEL +2: The weapon automatically criticals on a roll indicating a critical hit   threat. No additional hit confirmation roll is required.
LEVEL +3: The weapon becomes virtually indestructable (only fails on a roll of 1)  and will teleport itself away from magic dead zones. There is a 50% chance that it will bring the weilder along.
LEVEL +4: One fourth of all damage dealt with the weapon is applied to the weilder in the form of healing up to a maximum of twenty points per round.
LEVEL +5: The weapon generates a five foot radius field of power that has a 20% chance of reflecting all magic back to the caster. Area effect spells are not reflected but cause no harm within the radius if the 20% roll is made.
LEVEL +6: Beings struck by the sword must make a fortitude save DC 25 or be afflicted with a Harm spell at castor level 20. Beings with spell resistance will have it reduced by five points with regards to checks made against the magic of the sword.

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