Friday, November 04, 2011

The Ninth World

The chaos world. Land of titanic fluxes of magical energy that warps all material things. These eruptions of raw magical forces sweep across the surface world making and remaking reality. When the sane set foot upon this world their sanity begins to peel away as if it were a fragile vanier loosly fitted. An ancient forgotten race once dwelt upon this beautiful world though their magical might eventually drained the solar disk causing widespread destruction and wild magical vortexes that destroyed permanent magics on contact. It is certain death for any mortal to set foot upon this doomed world.

Thursday, November 03, 2011

The Legend of the 9 realms.

Twin stars Aquilae Major and Aquilae Minor once had a total of 44 worlds in orbit! Only 9 survived the solar systems adolescense. But this is naught but rumor. Now there are only five realms, Eshtar, Oerth, The Dragon Realm, Midkemia, and Earth. Fairy tales speak of a 6th realm now know as The Sundered World. It is a land of darkness and evil. Perhaps a 7th; The burning World: This volcanic planet was once the seat of a galactic empire. Only echos of what once may have been remain. And possibly an 8th; Necropolis: Fallen Ovtarion Prime is a world of the undead. This is the realm of the Illithid and their homeworld. Ryleh lies beneath the black ocean waters. The sun of Ovtarion Prime was put out by raw psionic power of the Illithid eldar brains. Portals exist between worlds, left by long lost and forgotten empires. Commerce exists between certain worlds through the use of some of these eternal artifacts.

Eshtar Campaign

You are traders of the Yapurian coast on a voyage like any other. The Sarina Song, heavily laiden with casks of the finest olive oil of Insigid peninsula, ran into heavy seas and a storm of epic preportions on November 7th the 130th year in the reign of Phul the goddess of Disease and Decay. The storm was bad but the Sarina Song had seen worse. Unfortunately the lords of entrophy, greater gods of chaos, are granted access to this world given power by the chaos of the greatest of storms and manifest themselves in the form of titanic waves. One of these chaos lords, a wave 100' high, hit the tradeship amid ships, swamping it completely. The ship sank with all hands save the night guards and the helmsman. These handfull of survivors made their way to shore on pieces of debris tied together to form a makeshift raft. After a week of following the frigid near arctic coastline south you have seen naught but black rock, Ice, Snow and the ice blue ocean. You spend another week moving inland, living on berries and the occasional white bear. At last less than an hour before nightfall you come upon the ruins of a once great city. Piles of bricks are all that is left for as far as you can see in the twilight. You suddenly find yourselves faced with a structure that has been repaired. A small guard tower that was once part of a city wall has been kept up over the years. You see the flicker of firelight in the windows of this fifteen foot tall brick tower.

Wednesday, November 02, 2011

Game On. Phil's manifesto

We are starting completely afresh. All previous characters and campaigns are retired. I will run a game for the high level party once a year but the other parties are gone. This new campaign takes place on a new game world called Eshtar. We are playing a Pathfinder based game with some minimal modifications. I would like to spend a lot of time on this campaign but in order for me to justify the effort I will need something from you! Don't play cellphone games. Don't talk about nonsense while we should be playing the game. Don't be late. Do memorize your character and all of it's abilities. Do not be an asshole to your fellow players. Do have loads of fun! If you are still in for Monday please reply to this post! Thanks, Philip