Tuesday, November 29, 2005

Game Sunday

Our game will return to the standard time of 5:30pm this Sunday 12/4. I hope everyone can attend.

Sunday, November 13, 2005

Game today

Sorry for the late notification. We are playing today at 5:00pm. I hope everyone can make it today.

Friday, November 04, 2005

Game this Sunday

We are playing this Sunday 11/6 at 4:00pm. Hope to see everyone here.

Friday, October 28, 2005

City of the Spider Queen

Not being a big fan of store bought modules, as you know, I still felt compelled to purchase City of the Spider Queen by James Wyatt. It was expensive but it is very well written and is going to be a sweet module. Just thought I would let everyone know in case someone was planning on purchasing it for another game. You still can obviously but it will spoil your fun if read.

P.S. Why hasn't anyone posted on the forums?????

Thursday, October 27, 2005

Official Campaign Forums

http://youdidnttouchth.free-forums.org/youdidnttouchth.html

I will still use this blog for news and updates and the forums will provide a place for discussion. Please visit the new forums and let me know what you think.

Red Dragon

Horns eyes scales red,
mounds of gold, piles of the dead.
Forests burned, kingdoms crumbled,
sword shield mail jumbled.
Breath is death, heart is cold,
malevolent wicked sinister bold.

     -Juth the Bard of Deepingdale BDR 2265
Written about the great worm Umortameaniedies.

Wednesday, October 26, 2005

We need one more player

If you know anyone that is intelligent and wants to play bring them next game day.

If you read this leave a comment. I want to see who is reading the blog. A blogspot account is no longer necessary to leave comments.

Tuesday, October 25, 2005

Game On Sunday 10/30

The game will take a startling turn towards the macabre as we draw nigh the sabbath of all hollows eve. I hope to see everyone here at 6:00pm.

Sunday, October 23, 2005

The Tears of Sarilia

A commotion fills the staircase resembling several large animals stampeding. Marsemble looked up from his study of the glowing blue sapphire that lies atop a small golden tripod amidst a jumble of scrolls and ancient tomes just in time to see a large white long haired cat charge past him and leap up on the book case next to the window. Only a moment behind the cat is his granddaughter. Her long blond hair frames a beautiful little face and spills onto a pink and yellow flowered dress. She stops dead in her tracks at the look from Marsemble as she knows better than to disturb him at his studies. Her trepidation lasts but a second and she blurts out, “What is that Poppy?” pointing at the glowing gem resting in a golden holder on his work desk. Marsemble smiles and motions for her to sit in his lap and she does so with glee. “They have many names, almost as many as there are peoples of Toril. Here they are known as gems of power. The dwarves call them Gronduka which means power stone. My favorite, I think, is what the elves call them; Touun Du Sarilia, the tears of Sarilia.” Ever inquisitive, Sunda asks, “Why are they called that and who is Sarilia?” Marsemble replies as he pats her thigh, “Sarilia was once the most powerful sorceress alive and quite possibly the most powerful that there ever was. She lived in a far off land called Thusk where she ruled from an alabaster palace. It is said that her people worshiped her as a god. As her power and the adoration of her people grew so grew the jealousy of the true goddess of magic, Mistra. Sarilia’s husband, Helm, was a powerful warrior and the general of the armies of Thusk. Mistra visited with Helm and promised to make him a god if he left Sarilia forever. Helm, though he loved Sarilia, was unable to decline such power and succumbed to Mistras desires. When Sarilia learned the truth it is said that she climbed to the tallest tower of the alabaster castle and began to cry. Her tears fell as glowing gemstones of all kinds. They fell from the tower like multi colored shooting stars and were scattered across the world. When the dawn came the servants went looking for Sarilia but she was gone. In the years to come Sarilia’s name fell into legend and she was never heard from again. To this day on certain nights it is said that her sobs can be heard coming from a certain tower in a certain castle in the lands of Thusk.”

The Cult of Blood

In the long history of the Realms gods have come and gone. Tied inextricably to their worshipers they sometimes fade when a cataclysm or the like claims the true source of their power. In fighting and eternal feuds sometime pit one against the other and in the end one is slain. Some say that the gods can never truly be slain and that they merely slumber, waiting for the time to rise again wearing a new mantle. Whatever the case no mortal can know the truth. In the distant past many vile peoples gathered around a particularly evil god known as Kurlorne. The rites and ceremonies of Kurlorne always ended in blood, suffering and sacrifice. In his temples skulls lined the walls and the furniture was all bones. Grim edifices comprised of the offerings to the Blood god. It is said that the priests of the blood god were so prolific in their consumption of sacrificial offerings that the blood ran like rivers from their temples. Far from pleased with the senseless murder of countless devotees of their own, some gods rose up against Kurlorne. No one truly knows what transpired other than one day the flow of blood and the prayers of the blood priests were no longer answered. Their grim auguries told them no truths. There was a horrible silence where there was once a great hunger for the blood of others.
     Currently the hierarchy of the Cult of Blood consists primarily of Wizards and Sorcerers. Clerics of Kurlorne may rise in levels as normal but are granted no divine spells. The clerics are typically multi classed characters. The cult is based in the city of Thayonestia and the high priest of Kurlorne is the Arch mage Vecna. Kurlorne was an Arch Devil and still has many followers on the infernal planes who believe that he will one day rise again. They hope that their loyalty, such as it is, will be rewarded. The cult is pouring all of their considerable resources into aiding Kurlornes return from the void. They have unearthed ancient tablets describing maleficent rites and the blood flows again from the temples.

Saturday, October 22, 2005

An Adventurers Journal -chapter three-

     Our party of unholy crusaders has changed. In Ascutholl Arrion met with a fellow rogue who had a mission for the group. He wanted something taken from the bank in the city. The bank was guarded by magic traps and puzzles. The group had to find a way into the magic picture inside the bank which would take them into the vault area. They waited until the runners in the bank were off for the night and followed one home. They learned, through torture, that magic necklaces allowed them to travel safely into the tapestry. They waylaid several more runners and procured a necklace for each of them. Arrion picked the lock to the door of the bank, cloaked in invisibility, and the party entered. With the new necklaces they traveled safely through the magical tapestry.
Inside they found a room full of locked doors and a set of ceramic tiles, with a yin-yang symbol on them, lying on a table. Assuming it was a way to make the doors either open or take them to a new set of doors they approached the tiles. Little did they know it was a deck of many things. Arrion, Aybara and Garrin all drew cards and one by one disappeared. Garrin sunk through the floor, Aybara disappeared and Arrion watched in horror as a minion of Mephistopheles reached out of a fissure and pulled him down into the pits of hell. Selber drew and was rewarded with 20 gems, Rurik drew and got +2 to his wisdom, and Kelvin drew and got the chance to increase his experience from single handedly defeating his next foe.
The last three survivors limped home and went to work trying to find more fiends to help them do their black deeds. They were met with a blood wizard fledgling, a sorcerer and a half Orc barbarian. The wizard needed word from a fellow blood cult member who had disappeared and was rumored to be a master of transmutation. They went to his house, and were confronted by a reptilian guardian. He posed them a puzzle and they figured it out. This allowed them to go to the depths of the wizard’s house. While there one of them found an accursed broach which burrowed into his skin and stopped his heart. The party stalled for an hour while Kelvin went to the temple of Talos and got his friend resurrected. When he returned they met the wizard’s butler, cook and housekeeper rolled into one.
They let him know they were there looking for the missing wizard on orders from the blood cult. They went towards the magic laboratory of the wizard and started hearing a slamming on the door. The door was magically barred, so they needed a wizard to read the scroll of knock they had been carrying for just such an emergency. As they opened the door a thing of horror stared at them. It was a huge transmuted creature that was growing and searching for more food and body parts. After a mighty fight they killed the creature and gutted it. They found numerous things, including a hammer, some boots, and a few potions.  They took the wizards body up to the temple of Talos to be resurrected. The wizard thanked them, and they let him know if they ever needed any help they would appreciate his help in the future. The party went to the bard to eat and relax after a hard days fighting.

By Billy (a.k.a. Kelvin Sharpblade)

Selber Tyrannth

Name: Selber Tyrannth
Class: Fighter
Race: Human
Height: 5’3”     Weight: 135lbs.
Eye: Blue     Hair: Silver     Skin: Bronze

History:
     Selber was born to ‘Goodman’ Xynte Tyrannth and his half-elven wife Ulnae of Archendale, some 17 years ago.
Most Archendale youth are said to be born sword in hand, Selber was no exception. But he was an exception in a way; he was cold and sometimes even cruel to others, rare traits in any Daleland. Xynte decided to send Selber to a private academy where not only could he learn more of warfare, his only interest, but also more noble teachings including caring and compassion of others. Xynte hoped, with this, his son Selber would be the next in a long line of family tradition by joining the Swords, ruling force of Archendale, but first he needed to learn.
     The caring and compassion never really sank in, but war… on the other hand he was most attentive. He was quick to master not one weapon, but two simultaneously. His mentor was pleased with the efficiency with which Selber grasped sword-play. After several months Xynte arrived to check on Selber’s progress. Xynte was saddened to find out his son had forgone almost all lessons of the mind and heart for lessons of death.
     Xynte decided to approach Selber’s mentor Jolgar and express his displeasure. He explained that he wanted Selber to one day be granted a commission with the Swords, as was tradition. Jolgar pointed out that Selber had never mentioned any such desire himself, but that he’d discuss it with him personally. Jolgar went to Selber and asked what he wanted in life. “Blood and death, of course” was the reply. Jolgar then explained Xynte’s wishes to Selber.
Selber thought long and hard about the situation and finally said… “Well Master Jolgar I have no desire to belong to any council such as the Swords, but… if you desire it then I will earn my commission.” Jolgar was pleased beyond belief; he never expected such a reply. “On one condition though” Selber continued “you must defeat me in single combat .” Jolgar agreed knowing he could easily win. The duel is a farce to allow Selber to keep his honor and dignity in the matter Jolgar thought. More wrong he couldn’t be.
     After a long duel Jolgar managed to disarm Selber and declared himself as winner. Jolgar turned towards Xynte “Goodman, the duel is finished he will follow tradition as you requested. He is as honorable as he is fierce…”  Jolgar looked down at the two short swords that skewered though his chest and gasped.
“To the death peon.” Were the last words Jolgar ever heard. Xynte stood in shock as Selber pulled his swords from his mentor’s body. “Sorry father it isn’t my tradition… it’s yours, and if you wish to continue it you’ll leave me out of it.” Xynte couldn’t believe his eyes, his son a cold-blooded murderer. He looked his son in the eye and said “Very well. You will leave these lands. You are no longer my son. You are despicable and evil. Leave my sight!”
A smiling Selber was seen later that day packing his belongings and heading east. I will find a new home. One where adventure is plentiful. For that will be the way to get relevant experience, infamy and fortune; all the things I’ll need to become the Realms deadliest combatant

Game Sunday 10/23

The game is on for tomorrow; same time, same station. Be there or be square.

Saturday, October 15, 2005

Comments restrictions lifted.

I lifted the registered user restriction on comments. Anyone may comment and no blogger account is necessary.

Tuesday, October 11, 2005