Monday, October 03, 2005

An Adventurers Journal -chapter two-

The story continues with our evil troop moving towards Ascutholl. The evil lich kings city seemed far away as they trudged down the never ending path. Ahead they spotted a floating drow. As they stopped to assess the situation they were set upon by a group of thieving drow. The party barely fought them off, and the evil drow wizard almost got away. With strange weavings of his hands and guttural barking Aybara weaved a spell on Kelvin’s blade making it sharper than a diamond. Selber circled two drow at once, trading blows and trying to keep both at bay. Garrin peppered the scoundrels with arrows while Rurik tried to keep everyone alive. Arion Blackstaff dodged and twisted his way through the pack of drow and almost evaded the sword that pierced his side. Leaping on Namortus’ back Kelvin flew up at the wizard while Selber kept the rest at bay. With a mighty cleave, praying to his dark god Talos, Kelvin pierced the wizard from nave to chaps. Blood, guts and feces rained down to the ground as the life drained from his corpse. The party revived Arrion, who had only been unconscious.
After stripping the corpses clean they moved ahead, anxious to get away from the scene of the slaughter. They found a ledge where they decided to set up camp. Aybara found a faint outline in the wall while searching the area. Arrion came over and the two deduced it was a secret door with a secret cache in the wall. As Aybara searched some more he was warned in a low hiss from Arrion to stop moving. Aybara's foot rested on a trap, and Arrion burst into action. He pulled out a wedge, a weighted bag and some tensile wire. After 30 seconds of feverish work he told Aybara to step off the pressure plate. With a sickening click darts shot from the wall and pierced Ayabara's flesh. With a thud Aybara hit the ground as the life seeped out of his body. With the trap discharged Arrion quickly got the secret door open. Checking the new hallway showed a round room, with a glowing blue wall of energy surrounded by numbers etched into the floor. After a few drinks Kelvin was talked into walking through the wall of energy by Selber. The warrior promised they would step through together. The rest of the party followed, with the exception of Namortus.
The party was stuck in a room exactly like the circular room except there was no visible way out. The runes on the floor did not glow, and there was no secret door in any wall. Using his telepathic link with his mount, Kelvin guided his steed to the party. Going ethereal his steed ferried the party out of the room, with the promise that the young knight would never do anything half as foolish again. They grabbed the dead wizard and went towards what they hoped would be the fabled city of Ascutholl. Down the road they entered a huge metropolis teeming with life. They asked discreet questions and found a temple of Talos and brought their slain friend to be resurrected. Finding a bar, a fence and a person who could identify their spoils of war became their first priorities. They found a bar, a fence and were given directions to a tower. As they approached the tower they were struck by a sense of familiarity. The tower was constructed and guarded almost identically to the one in Thayonestia were they had their items identified. As we leave the troop they make plans for the next day’s travels, and wonder if the towers and their masters might be a clue in a greater scheme they are unaware of.


By Billy (a.k.a. Kelvin Sharpblade)

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