1. Unadjusted 20 always succeeds.
2. Unadjusted 1 always fails.
3. 1’s are always re-rolled when gaining hitpoints. (Level Up, Drinking Potions, etc…)
4. Magic armor and clothing will shrink or expand to fit any wearer.
5. If you fail a saving throw for a damage spell that engulfs you or otherwise subjects your gear to its effects, your items have to save or be destroyed.
6. Magical storage devices that store spells or spell-like effects violently expel their energy when damaged or destroyed.
7. Attack of opportunity rules are not used with the following exceptions. Leaving combat or passing through someone’s threat zone evokes an attack of opportunity.
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